Matt Rix is the creator of Trainyard, a popular iPhone game that he made in his spare time. For about one week in October of 2010, Trainyard was the #2 app on the App Store. Matt Rix shared his story about how he made Trainyard at struct.ca. In January 2011 Matt founded Magicule, a game development company. Matt is now focused on creating innovative mobile games. This is a summary of how he took Trainyard to #2 on the App Store.
- Trainyard started out as a couple of scribbles on a notepad in May of 2009.
- I did a bunch of paper planning, and eventually coded up a quick Flash prototype nicknamed “PaintTrain”.
- One of the key things I’ve learned is that the first project you make with any new technology will be awful, or at least full of issues and problems.
- I didn’t want Trainyard to be awful, so I decided to make a simpler, smaller game first.
- I submitted the game to Apple on May 30th and began my marketing preparations.
- I created an “upcoming games” thread on TouchArcade
- I made a great trailer, and sent dozens of emails to major iPhone game sites and blogs.
- The trailer really helped to get a small core of people excited about the game.
- I posted on Facebook to tell my friends that the game was coming, and told every iPhone owner I knew to get ready for the game.
- The reviews from blogs and on the App Store were great.
- I tried a variety of mini-marketing escapades, including spending $50 on AdMob, $50 on Project Wonderful (Axe Cop, specifically), and $50 on Google Adwords.
- None of that worked. $50 is almost too tiny an amount to spend, but it became immediately obvious that any ad campaign within my budget would have no effect on sales whatsoever.
- In the 4 months between launch and the end of September, I sold 2338 copies and made $3200.
- Not enough to live off, but decent part-time residual income.
- I’d always planned to make a lite version, but I wanted to make sure that the game was as good as possible before I did it. I went through a careful decision making process and ended up making Trainyard Express, which had 60 puzzles, all of which were completely new and different from the puzzles in Trainyard.
- I released Trainyard Express on September 30th, the day I’d nicknamed “Trainyard Thursday”.
- A day later, an editor at a prominent Italian blog discovered the game and wrote a fantastic article about it.
- The game shot up the Italian charts and quickly became the #1 free app in Italy, netting 22,795 downloads in its first day at #1.
- Word of the game gradually spread to the UK, and by October 5th, it was climbing on its way to becoming #1 in the UK free chart
- Trainyard Express just dropped to #2 in the UK, but it’s already been downloaded over 450,000 times
- Trainyard is going on sale for $0.99.
- Two days after this post was written, Trainyard climbed the charts and reached #2 in the App Store (beating Angry Birds). Mission accomplished.